поскольку мы, так сказать, пришли сюда с другой целью, перейдём к правке амуниции ГГ в самом начале, для этого находим секцию: 
 ; cse_abstract properties 
 section_name = actor 
 name = level_prefix_actor_0001 
 position = -246.726303100586,-24.7932605743408,-134.433868408203 
 direction = 0.,-1.39625442028046,-0.00068671052576974 
 s_flags = 0x29  ; cse_alife_object properties 
 game_vertex_id = 4 
 distance = 0.699999988079071 
 level_vertex_id = 11713 
 object_flags = 0xffffffbf 
 custom_data = <<END 
 [dont_spawn_character_supplies] 
 [spawn] 
 wpn_binoc 
 detector_simple 
 END 
 ; cse_visual properties 
 visual_name = actors\hero\stalker_novice 
 ; cse_alife_creature_abstract properties 
 g_team = 0 
 g_squad = 0 
 g_group = 0 
 health = 1 
 dynamic_out_restrictions = 
 dynamic_in_restrictions = 
 upd:health = 1 
 upd:timestamp = 0x75732029 
 upd:creature_flags = 0x70 
 upd:position = -246.726303100586,-24.7932605743408,-134.433868408203 
 upd_model = 0 
 upd_torso = -1.39625442028046,0.00431653670966625,0 
 upd:g_team = 0 
 upd:g_squad = 0 
 upd:g_group = 0 
 ; cse_alife_trader_abstract properties 
 money = 40 
 trader_flags = 0 
 character_profile = actor 
 ; cse_ph_skeleton properties 
 ; cse_alife_creature_actor properties 
 upd:actor_state = 0xd20 
 upd:actor_accel_header = 0 
 upd:actor_accel_data = 0 
 upd:actor_velocity_header = 0 
 upd:actor_velocity_data = 0 
 upd:actor_radiation = 0 
 upd:actor_weapon = 110 
 upd:num_items = 0